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antekone's avatar

It's a little bit unfair to compare old CGA-style graphics in terms of how many colors can be used *per pixel*. Old style CGA graphics often depended on the blurryness of the pixel when displayed on the CRT screen, so sometimes more than 1 pixel was used to produce a color at some specific spot. CGA graphics was abysmal when looking at it on LCD, but with the right hardware, everything falls into place. Of course, it's still far from 16-bit graphics, but let's compare with our eyes as the POV, not the pixel.

https://www.youtube.com/watch?v=niKblgZupOc (from 4:54)

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skybrian's avatar

Yeah, good point. I think those pictures look particularly bad though? It was possible to use custom characters as tiles to draw nicer things:

https://www.c64-wiki.com/wiki/Ultima_III_%E2%80%93_Exodus

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