The joy and pain of building arcade games that don't suck for 8-bit AVR microcontrollers.
For a cool variant based on the Breakout implementation, check out: https://thement.substack.com/p/breakout-and-a-synth
Perhaps of some note, I recently found out that a guy in 2019 implemented a very similar 8x8 snake game for Arduino: https://www.youtube.com/watch?v=MUBRMrookbk
It's a bit funny because the implementations are 100% independent, but we had the same idea for the "death" animation.
For a cool variant based on the Breakout implementation, check out: https://thement.substack.com/p/breakout-and-a-synth
Perhaps of some note, I recently found out that a guy in 2019 implemented a very similar 8x8 snake game for Arduino: https://www.youtube.com/watch?v=MUBRMrookbk
It's a bit funny because the implementations are 100% independent, but we had the same idea for the "death" animation.