Driving a full-color SEPS525 OLED screen and recreating a classic puzzle game on an 8-bit AVR microcontroller.
Final stats:
* Program memory usage: 45,070 bytes (34% full)
* SRAM usage, excluding stack: 3,568 bytes (22% full)
* EEPROM usage: 396 bytes (77% full)
* 10 cell delta attainable "frame rate": 1,000 fps
* Full screen redraw attainable frame rate: 18 fps
In other words, although we're pushing the chip closer to its limits, there's still a good amount of slack.
Final stats:
* Program memory usage: 45,070 bytes (34% full)
* SRAM usage, excluding stack: 3,568 bytes (22% full)
* EEPROM usage: 396 bytes (77% full)
* 10 cell delta attainable "frame rate": 1,000 fps
* Full screen redraw attainable frame rate: 18 fps
In other words, although we're pushing the chip closer to its limits, there's still a good amount of slack.